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Συνέδρια Πληροφορικής Πυρσεία Θεσσαλονίκη Ελλάδα

Γνωρίστε πρώτοι τις νέες τάσεις της Πληροφορικής, μέσα από Συνέδρια

Ενημερωθείτε έγκαιρα για τα Συνέδρια που πρόκειται να πραγματοποιηθούν στο χώρο της Πληροφορικής και των Νέων Τεχνολογιών (IT, ICT, Information and Communication Technology for Development) και μάθετε πρώτοι για τις εξελίξεις που θα έρθουν στα επόμενα χρόνια.

Pyrseia in EuroMed 2020: International Conference on Digital Heritage (02-05 Nov 2020, Cyprus)

The International Conference on Digital Cultural Heritage (CH) EuroMed 2020 brings together researchers, policy makers, professionals and practitioners to explore some of the more pressing issues concerning cultural heritage today.

The main goal of the conference is to focus on interdisciplinary and multi-disciplinary research on tangible and intangible Cultural Heritage, the use of cutting edge technologies for the protection, restoration, preservation, massive digitalization, documentation and presentation of the CH content.

Pyrseia Informatics participates in EuroMed 2020, as member of the International Scientific Committee (ISC) of the Conference, but also with two publications as full-project papers:

  • "Creative Industries and Immersive Technologies for Training, Understanding and Communication in Cultural Heritage", as main author through Pyrseia Informatics in collaboration with Computer and Network Systems Technologies Laboratory of University of Macedonia, and
  • "EPANASTASIS-1821: Designing an Ιmmersive Virtual Museum for the Revival of Historical Events of the Greek Revolution", in collaboration with Multimedia Knowledge and Social Media Analytics Laboratory of CERTH/ITI.

More information: http://www.euromed2020.eu/

Pyrseia in VIEW 2020: 21st International VFX Computer Graphics Conference (18-23 Oct 2020, Turin-Italy)

VIEW Conference is the premiere international event in Italy on Computer Graphics, Interactive Techniques, Digital Cinema, 2D/3D Animation, VR and AR, Gaming and VFX. VIEW 2020 will continue to focus on exploring the increasingly fluid boundary between real and digital worlds.

Through lectures, meetings, tributes, exhibits, screenings and demo presentations VIEW will reveal the new digital frontier sweeping from cinema to architecture, from automotive design to advertisement, from medicine to videogames.

Pyrseia Informatics participates remotely through the free live streaming access of VIEW 2020 Conference. Pyrseia aims to update our knowledge in Animation, Visual FX, Storytelling, Virtual Reality, Augmented Reality, Mixed Reality, and the rest of Creative Industries.

More information: https://www.viewconference.it/

Pyrseia in EuroVR 2020: International Conference in VR, AR and MR (25-27 Nov 2020, Valencia-Spain)

We are pleased to announce the 17th EuroVR International Conference – EuroVR 2020 – taking place on 25-27 November 2020 in Valencia, Spain. The conference follows a series of successful European VR/AR conferences taking place since 2004 and known as INTUITION, JVRC and recently EuroVR (Bemen 2014, Lecco 2015, Athens 2016, Laval 2017, London 2018, and Tallinn 2019).

EuroVR 2020 will bring together people from research, industry, and commerce. Its members include technology developers, suppliers, and all those interested in Virtual Reality (VR), Mixed Reality (MR), including Augmented Virtuality (AV) and Augmented Reality (AR), and more globally 3D user interfaces, to exchange knowledge and share experiences, new results and applications, enjoy live demonstrations of current and emerging technologies, and form collaborations for future work.

Pyrseia Informatics participates in EuroVR 2020, with two publications in Application and Demo Track of the Conference, as main author:

  • "EPANASTASIS-1821: Reviving the naval history of the Revolution through full-immersive Virtual Reality", in collaboration with Multimedia Knowledge and Social Media Analytics Laboratory of CERTH/ITI, and
  • "Improving the feeling of presence and immersion through convincing embodiment in VR", in collaboration with Multimedia Knowledge and Social Media Analytics Laboratory of CERTH/ITI.

More information: https://i3b.webs.upv.es/webs/eurovr/

Pyrseia Informatics in NordicGame (NG20 online) and NordicGame+ (NG20+) with Virtual Antikythera Mechanism through the Hellenic National Team supported by EKOME (27-29 May and 25-27 Nov 2020, Malmö-Sweden)

As the leading games conference in Europe Nordic Game has a lot to offer, with its debut online event this May filled with the best speakers from the global industry and its own Nordic heroes, access to countless games industry professionals via MeetToMatch with video conferencing, a host of networking and social events on Discord, as well as its renowned Nordic Game Awards show broadcast live with some very special guests.

The Nordic Game conference is held annually in Malmö, Sweden. The 2020 edition will take place this 27-29 May online and from 25-27 November at Slagthuset in Malmö, minutes away from Copenhagen Airport.

Pyrseia Informatics has been selected by EKOME (National Center of Audiovisual Media and Communication) to join the Hellenic National Team of Game studios to promote our full-immersive 3D Serious Game "Virtual Antikythera Mechanism" in VR. Pyrseia proudly announces our participation in Nordic Game (NG20 online and NG20+).

EKOME's announcement: Click here

More information for Nordic Game 2020 Conference: https://conf.nordicgame.com/

Pyrseia in Laval Virtual World 2020: VR Conferences, Awards and Meetings (22-24 Apr 2020, Laval-France)

The "Laval Virtual World" will be the virtual place where, from 22nd to 24th April 2020, the conferences, the Awards ceremony, the business meetings will take place and where the contents of Recto VRso, the Art and Virtual Reality Festival, will be presented! Enter the "Laval Virtual World" get inspired by the most influential speakers, the most relevant brands, the best vanguardist artists, and keep meeting and exchanging with key stakeholders from the VR/AR community in meeting rooms or one of our relaxing areas.

The Laval Virtual exhibition is for all of those who wish to develop a greater depth of understanding and expertise in immersive technologies, integrate them into their value chain and predict their development. For the better organization of this Laval Virtual World, it is therefore essential to offer the widest possible access, an ergonomic making it easy to use, and many possibilities of networking. That is the Laval Virtual’s answer to the crisis!

Laval Virtual rewards the best VR/AR projects of the world with a Laval Virtual Awards. Discover cutting-edge solutions and pioneering uses selected by a jury of professionals and scientists, and which help solve commercial, social and industrial issues. Pyrseia Informatics will be part of Laval Virtual World 2020.

More information: https://www.laval-virtual.com/laval-virtual-world/

Pyrseia in GALA2019: Games and Learning Alliance International Conference dedicated to the science and application of Serious Games (27-29 Nov 2019, Athens)

The Games and Learning Alliance conference (GALA 2019) is an international conference dedicated to the science and application of serious games. The conference aims at bringing together researchers,developers, practitioners and stakeholders. The GALA 2019 conference will take place from Wednesday 27 November until Friday 29 November 2019 in University of Athens.

The goal is to share the state of the art of research and market, analysing the most significant trends and discussing visions on the future of serious games. The conference also includes an exhibition, where developers can showcase their latest products.

The conference is organized by the Serious Games Society, that is building a scientific community at international level for shaping future research in the field. This community represents a significant blend of industrial and academic professionals committed to the study, development and deployment of serious games as really useful and effective tools to support better teaching, learning, training and assessment. Pyrseia Informatics will attend the GALA2019 conference.

More information: https://conf.seriousgamessociety.org/

Pyrseia in International Conference "They are not silent after all…Human remains in archaeological museums: Ethics & Display" (31 Oct-01 Nov 2019, Acropolis Museum, Athens)

The Conference aims to provide the impetus for the development of an institutional and regulatory framework relating to the management, display and interpretation of human remains by the archaeological and museum community of Greece. It will take place at he Acropolis Museum on Thursday 31st of October to Friday 1st of November 2019, and is organized by the Directorate of Archaeological Museums, Exhibitions and Educational Programs, of General Directorate of Antiquities and Cultural Heritage, of the Hellenic Ministry of Culture and Sports.

This two-day Conference is the first scientific meeting in Greece, which focuses on the ethics, display and interpretation of human remains, a cultural resource imbued with significant ethical and ideological connotations. Breath-taking archaeological discoveries of the latest decades on the Greek land have given us a good enough reason towards organising this Conference, which aspires to encourage a prolific dialogue on the ethically correct display of this unique material.

MK-Lab (Multimedia Knowledge and Social Media Analytics Laboratory) of ITI/CERTH, will contribute with an announcement, presenting new trends and opportunities on the issue of contemporary ways of communicating human remains to the public, through the use of new technologies as interpretive media in museum exhibitions. Pyrseia Informatics, as research assistant in Virtual Reality, 3D Serious Games, Immersive Technologies, Digital Cultural Heritage, Virtual Museums, actively participates in this International Conference with:

  • "Experiencing the impossible through virtual and augmented reality", in collaboration with MK-Lab/ITI/CERTH

More Information: http://humanremainsmuseums.gr/

Pyrseia in EuroVR2019: International Conference in VR, AR and MR (23-25 Oct 2019, Tallinn-Estonia)

We are pleased to announce the 16th EuroVR International Conference—EuroVR 2019—that will take place in Tallinn, Estonia on 23-25 October, 2019, following Bremen (2014), Lecco (2015), Athens (2016), Laval (2017), and London (2018).

The focus of the EuroVR conference series is to present, each year, novel Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) technologies to foster engagement between industry, academia and the public sector, to promote the development of VR & AR technologies in new, emerging and existing fields. A unique opportunity for international key players to network, discuss, and share the latest innovations around commercial and research applications.

This 2019 conference is being organized by Estonian members of the European Association for Virtual Reality and Augmented Reality (EuroVR), namely the TalTech Mektory team at Tallinn University of Technology.

Pyrseia Informatics participates in EuroVR2019, with the poster and demo contribution:

  • "Designing an Edutainment Serious Game for the Antikythera Mechanism in Virtual Reality", in collaboration with Computer and Network System Technologies Lab/Dept of Applied Informatics/University of Macedonia

More information: https://eurovr2019.eu/

Pyrseia in VIEW 2018: 19th International VFX Computer Graphics Conference (22-26 Oct 2018, Turin-IT)

VIEW Conference is the premiere international event in Italy on Computer Graphics, Interactive Techniques, Digital Cinema, 2D/3D Animation, Virtual Reality and Augmented Reality, Gaming and VFX. VIEW 2018 will continue to focus on exploring the increasingly fluid boundary between real and digital worlds.

Through lectures, meetings, tributes, exhibits, screenings and demo presentations VIEW will reveal the new digital frontier sweeping from cinema to architecture, from automotive design to advertisement, from medicine to videogames.

VIEW Conference 2018 will take place in Turin, 22-26 October 2018.

More information: https://www.viewconference.it/

Pyrseia in MADVR2018: 1st International Workshop on Multimedia analysis for Architecture, Design and Virtual Reality games (16 Oct 2018, Munich-Germany)

MADVR 2018 aims at presenting the most recent works in the area of multimedia analysis in the context of applications for architecture, design and Virtual Reality (VR) games. MADVR 2018, is organized in conjuction with the 17th IEEE International Symposium on Mixed and Augmented Reality (ISMAR).

MADVR 2018 plans to bring creative industries that are using VR technologies and researchers/technicians together so as to open a new dialogue between them and create a novel ground where user demands could be used in order to create scientific and technological tools based on realistic and meaningful needs.

More specifically MADVR2018 focuses on (i) technologies that are used to acquire data from real environments and real objects, such as the use of drones and 3D-scanners; (ii) technologies that crawl data from the web sources; (ii) techniques that reuse visual data to extract 3D-models from buildings and objects in order to import them in the architecture and video game design process; (iv) algorithms that extract aesthetics and style content, as well as (v) techniques of text generation and textual summarization. All the abovementioned will be a fruitful ground, not only helpful for architecture and video game creation purposes but also very meaningful for companies who want to enhance the whole VR experience.

Pyrseia Informatics participates in MADVR2018, with an accepted paper, as main author:

  • "Virtual Museum for the Antikythera Mechanism: Designing an immersive cultural exhibition", in collaboration with Computer and Network System Technologies Lab/Dept of Applied Informatics/University of Macedonia

More information: http://mklab.iti.gr/madvr2018/

Pyrseia in EuroVR2017: International Conference in VR, AR and MR (12-14 Dec 2017, Laval-France)

We are pleased to announce the EuroVR 2017 conference, a series started thanks to the INTUITION Network of Excellence in Virtual and Augmented Reality supported by European Commission from 2004 to 2008, then imbedded within the Joint Virtual Reality Conferences (JVRC) from 2009 to 2013. The focus the EuroVR conferences is to present each year novel Virtual Reality (VR) up-to Mixed Reality (MR) technologies, including software systems, display technology, interaction devices and applications.

EuroVR 2017 will take place at the Laval Virtual Center, the new building of the Laval Virtual organization, within the French city internationally renowned for its annual exhibition on Virtual and Augmented technologies, but also for its industrial park of SMEs which act within VR and MR technological field.

Pyrseia Informatics participates in EuroVR2017, with two accepted demos, as main author:

  • "Digiart: Exploring the Scladina cave", in collaboration and full support of Multimedia Knowledge and Social Media Analytics Lab/Information Technologies Institute/CEntre for Research and Technology Hellas
  • "Virtual Museum for the Antikythera Mechanism", in collaboration with Computer and Network System Technologies Lab/Dept of Applied Informatics/University of Macedonia

For more information: http://eurovr2017.laval-virtual.org/

Pyrseia in 3D True Vision v2: Research and Applications in Future 3D Media [3DTV-Con2017] (7-9 Jun 2017, Copenhagen)

3DTV-CON 2017 is the 11th in a series of successful conferences having the objective to bring together researchers and developers from academia and industry with diverse experience and activity in distinct, yet complementary, areas to discuss the development of next generation 3D immersive and interactive technologies, applications and services.

The conference involves a wide range of disciplines: imaging and computer graphics, audio processing, signal processing, telecommunications, electronics, optics, physics, games and entertainment, multimodal applications, AR/VR and UX/UI design. Professionals from these areas are cordially invited to participate at 3DTV-CON 2017. The conference will consist of tutorials, plenary talks, and special and regular sessions on the conference themes.

Pyrseia Informatics participates in 3DTV-CON2017, with two accepted papers, as main author:

  • "Digiart: Building new 3D Cultural Heritage Worlds", in collaboration and full support of Multimedia Knowledge and Social Media Analytics Lab/Information Technologies Institute/CEntre for Research and Technology Hellas
  • "Software tools for analysis and visualization of the Antikythera Mechanism", in collaboration with Computer and Network System Technologies Lab/Dept of Applied Informatics/University of Macedonia

The 3DTV Conference 2017 will be held on June 7-9, 2017, in Copenhagen, Denmark.

For more information: http://www.3dtv-con.org/

Pyrseia goes VR in Museums Association (MA) Conference and Exhibition 2016 (7-9 Nov 2016, Glasgow)

H Πυρσεία, ως βοηθός έρευνας στο Multimedia Knowledge and Social Media Analytics Laboratory (MKLab) του Ινστιτούτου Τεχνολογιών Πληροφορικής και Επικοινωνιών (ΙΠΤΗΛ-ITI), μέλος του Εθνικού Κέντρου Έρευνας και Τεχνολογικής Ανάπτυξης (EKETA-CERTH), είναι επιφορτισμένη με τον σχεδιασμό και την ανάπτυξη τριών 3D Serious Games στον χώρο του Ευρωπαϊκού Πολιτισμού, στα πλαίσια του Ευρωπαϊκού Προγράμματος "DigiArt: The Internet of Historical Things and Building New Cultural Worlds".

Στο Διεθνές Συνέδριο-Έκθεση Museums Association (MA) Conference and Exhibition 2016, το οποίο πραγματοποιήθηκε στο Scottish Exhibition and Conference Centre της Γλασκώβης, από 7-9 Νοεμβρίου 2016, εκτέθηκε και δοκιμάστηκε η demo έκδοση του παιχνιδιού σοβαρού σκοπού "Exploring the Scladina Cave (Belgium)", η οποία λειτουργεί με τη χρήση τεχνολογιών Εικονικής Πραγματικότητας (Virtual Reality). Το Scladina Cave εντάσσεται στο DigiArt EU project H2020.

Τόσο η Virtual Reality έκδοση του παιχνιδιού σοβαρού σκοπού, όσο και η desktop version, πρόκειται να εγκατασταθούν μόνιμα στο χώρο του Scladina Cave, στο Βέλγιο με σκοπό την καλύτερη επικοινωνία του Σπηλαίου με τους επισκέπτες του.

Για τα πλήρη στοιχεία του Συνεδρίου: https://www.museumsassociation.org/conference/20062016-conference-guide

Παλαιότερα Συνέδρια από το χώρο της Πληροφορικής, του Internet και των Νέων Τεχνολογιών

EuroVR2018: International Conference in VR, AR and MR (22-23 Oct 2018, London-UK)

After successful venue at Lecco (2015) and Athens (2016), and Laval (2017), the EuroVR association is pleased to announce its annual event, the EuroVR 2018 conference, which will take place at the Savoy Place, London, United Kingdom from the 22th to 23th October 2018.

The focus of EuroVR 2018 is to present novel Virtual Reality (VR) up-to Mixed Reality (MR) technologies, including software systems, display technology, interaction devices, and applications. Besides papers on novel results, industry-oriented presentations (automotive, medical, etc.), the EuroVR conference series create a unique opportunity for participants to network, discuss, and share the latest innovations around commercial and research applications.

EuroVR2018 welcomes industrial and academic exhibitors, as well as sponsors, all within the same exhibition area, to connect with our community.Our major priority is to provide authors the opportunity to spread with an excellence label their innovative works within the wide community of end-users, from large industry up to SMEs.

More information: http://www.eurovr2018.org/

WEB3D-2018: the 23rd International ACM Conference on 3D Web Technology (20-22 Jun 2018, Poznan-Poland)

The 23rd International ACM Conference on 3D Web Technology (Web3D 2018), organized in cooperation with the Web3D Consortium, will address an extensive range of research, development, and practice related to web-based interactive 3D applications.

The goal of the conference is to share innovative and creative ideas that enable development of 3D applications for a wide range of 3D environments, including the web, mobile as well as virtual and augmented reality (VR & AR) setups. Works related to various application domains, including e-commerce, education, cultural heritage, entertainment and infotainment, social media, tourism, medicine, military, industry and construction (and many others) are welcome.

This year’s theme "3D Everywhere" emphasizes the global scope and impact of current and future 3D technology. Web3D wants to foster and support the increasing development, use, and utility of 3D technologies for application developers, domain experts, as well as for end users. This includes the creation of interactive 3D content, robust and versatile 3D content representation and delivery standards, as well as presentation and interaction techniques enabling development of user-friendly 3D applications.

Για τα πλήρη στοιχεία του Συνεδρίου: https://web3d2018.web3d.org/

IVMSP: 13th Image, Video, and Multidimensional Signal Processing Workshop IEEE 2018 (10-12 Jun 2018, Zagori-Greece)

The 2018 IEEE Image, Video, and Multidimensional Signal Processing (IVMSP) Workshop is the 13th of a series of unique meetings that bring together researchers in academia and industry to share the most recent and exciting advances in image, video, and multidimensional signal processing and analysis.

The main themes of the 2018 IVMSP Workshop are Big Data, Social Media, and Computational Imaging. The IVMSP 2018 will take place in Aristi village, Zagori-Greece, 10-12 June of 2018.

The scientific program of IVMSP 2018 will include plenary talks, regular and special sessions. We welcome contributions within the three main themes, as well as at their intersection, e.g. use of imagery from social networks for learning models for image reconstruction tasks.

For more information: http://ivmsp2018.org/

3DTV-CON2018: 3D at any scale and any perspective (3-5 June 2018, Stockholm/Helsinki)

The 3DTV Conference 2018 will be held on June 3-5 2018, on board of Silja Serenade cruising between Stockholm and Helsinki. 3DTV-CON 2018 is organized by the Centre for Immersive Visual Technologies, Tampere University of Technology, Finland, and Realistic 3D Research Group, Mid Sweden University, Sweden, and sponsored by the European Training Network on Full Parallax Imaging.

The conference involves a wide range of disciplines: imaging and computer graphics, signal processing, telecommunications, electronics, optics and physics. Professionals from these areas are cordially invited to participate at 3DTV-CON 2018.

The conference will consist of tutorials, plenary talks, and special and regular sessions. The conference organizers aim at establishing a fruitful atmosphere for creative discussions between students and professionals from the Academia and industry.

Για τα πλήρη στοιχεία του Συνεδρίου: http://3dtv-con.org/

IEEE VR 2018: 25th IEEE Conference on Virtual Reality and 3D User Interfaces (18-22 Mar 2018, Reutlingen-Germany)

IEEE VR 2018, the 25th IEEE Conference on Virtual Reality and 3D User Interfaces will be held from March 18th through March 22nd, 2018 at the Stadthalle Reutlingen in Reutlingen, Germany.

Since 1993, the IEEE Virtual Reality conference has been the premier international venue for the presentation of research results in the broad area of virtual reality (VR). Similarly, the IEEE Symposium on 3D User Interfaces (3DUI), which started as a workshop at IEEE VR in 2004, has become the premier venue for 3D user interfaces and 3D interaction in VR environments.

In contrast to previous years there will not be a separate 3DUI event. Instead IEEE VR will encompass all of the great work in the areas of VR, AR, and 3DUIs in parallel sessions. The conference is expected to feature a very full program of research paper presentations and posters, as well as panels, workshops, tutorials, and keynotes.

For more information: http://ieeevr.org/2018/

INSCI: 4th International Conference on Internet Science (22-24 Nov 2017, Thessaloniki)

This highly multidisciplinary conference allows to foster dialogue among scholars and practitioners belonging to various disciplines: Computer Science, Sociology, Anthropology, Art, Mathematics, Physics, Complex systems analysis, Psychology, Economics, Law, Political Science, Epistemology, etc.

The international conference on Internet Science aims at progressing and investigating on topics of high relevance with Internet’s impact on society, governance and innovation.

It focuses on the contribution and role of Internet science on the current and future multidisciplinary understanding of societies transformations, governance shifts and innovation quests. Its main objective is to allow an open and productive dialogue between all the disciplines which study the Internet as a socio-technical system under any technological or humanistic perspectives.

Για τα πλήρη στοιχεία του Συνεδρίου: http://internetscienceconference.eu/

VS-Games 2017: 9th International Conference on Virtual Worlds and Games for Serious Applications (6-8 Sep 2017, Athens)

VS-Games 2017 will be organized with full support of the host institution, National Technical University of Athens (NTUA) Athens, Greece, September 6-8 2017. The conference will take place on the NTUA campus and it is technically co-sponsored by the IEEE Computer Society.

The ninth International Conference in Games and Virtual Worlds for Serious Applications (2017) aims to meet the significant challenges of the cross-disciplinary community that work around these serious application areas by bringing the community together to share case studies of practice, to present virtual world infrastructure developments, as well as new frameworks, methodologies and theories, and to begin the process of developing shared cross-disciplinary outputs.

The conference will explore games and virtual worlds in relation to: Novel technologies, Applications, Methodologies, theories and frameworks, Evaluation approaches and studies.

Για τα πλήρη στοιχεία του Συνεδρίου: http://vsgames.org/2017/

EuroVR2016: International Conference on Virtual, Augmented and Mixed Reality (22-24 Nov 2016, Athens)

We are pleased to announce the yearly EuroVR Conference, which will take place in Athens, Greece between the 22nd and 24th of November 2016. We invite submissions describing novel research, leading-edge technology, innovative applications, customer needs, best practices, and R&D project results in the areas of Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR).

Results from research activities, demonstrations, test-bed and prototype testing are encouraged by universities, research institutes and industry. During the EuroVR2016 conference an interactive poster and demo session will be hosted. The session provides an excellent opportunity to receive feedback and discuss early research through poster presentations and/or demonstrate novel work related to the Conference topics.

The EuroVR2016 Conference program will include Special Sessions. Their objective is to complement the regular program with new or emerging topics that are of particular interest to the VR, AR and MR Community. These Special Sessions may also cut across and beyond disciplines traditionally represented at EuroVR2016 Conference.

Για τα πλήρη στοιχεία του Συνεδρίου: http://www.eurovr-association.org/conference2016/

EUROMED2016: International Conference on Digital Heritage (31 Oct-5 Nov 2016, Cyprus)

From the 31st of October until the 5th of November 2016 we will have the opportunity to come together, exchange our know-how and experiences in the Cultural Heritage research as well as the current and future worldwide developments in this area.

The agenda of this unique conference will include hundreds of excellent oral and poster presentations, as well as workshops and demonstrations from academia and industry, reflecting the wide scope of our work in the area of cultural heritage.

The ultimate aim of the 6th EuroMed conference will be to bring together as many stakeholders as possible from different backgrounds in order to achieve a high level of mutual understanding of the needs, the requirements and the technical means of meeting them.

Για τα πλήρη στοιχεία του Συνεδρίου: http://www.euromed2016.eu/

CIG2016: Computational Intelligence & Games (20-23 September 2016, Santorini)

Computer games not only offer a killer application for computational intelligence (CI), machine learning and search but also provide a compelling domain where problem solving and decision making meet artifact creation; both of which can be experienced via a highly immersive, complex and rich interaction.

The Computational Intelligence and Games (CIG) conference series brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in this field.

The annual IEEE Conference on Computational Intelligence and Games (IEEE CIG) is one of the premier international conferences in the field of computational intelligence and games.

Για τα πλήρη στοιχεία του Συνεδρίου: http://cig16.image.ece.ntua.gr/

#droidconGR16: Android Platform Conference (7-9 July 2016, NOESIS, Thessaloniki)

The droidcon conferences around the world support the Android platform and create a global network for developers and companies. We offer best-in-class presentations from leaders in all parts of the Android ecosystem, including core development, embedded solutions augmented reality, business solutions and games.

2 days of engaging speaker sessions from top Android experts and industry leaders. Hands-on learning room for developers to learn, connect and gain from the engineering teams behind some of widely-used products. See the latest in Android technologies. Join the exhibitors and experience first hands updates.

Για τα πλήρη στοιχεία του Συνεδρίου: http://2016.droidcon.gr/

MOCO'16: 3rd International Symposium on Movement and Computing (5-6 July 2016, Thessaloniki)

Following on from the two previous successes of the International Workshop on Movement and Computing (MOCO'14) at IRCAM (Paris, France) in 2014, as well as MOCO'15 at Simon Fraser University (Vancouver, Canada) in 2015, we are pleased to announce MOCO'16, which will be hosted in Thessaloniki, Greece. MOCO'16 will be organized by MINES ParisTech, (France) in co-operation with the Paris 8 University (France), the University of Macedonia, Thessaloniki (Greece) and Aristotle University of Thessaloniki (Greece).

Για τα πλήρη στοιχεία του Συνεδρίου: http://moco16.movementcomputing.org/

ICT2016: 23rd International Conference on Telecommunications (16-18 May 2016, Thessaloniki)

Always bustling with life, Thessaloniki, a modern metropolis bearing the marks of its stormy history and its cosmopolitan character, known for its hospitality and cuisine, is hosting the International Conference on Telecommunications (ICT) in early summer 2016.

The theme "Expansion to Small" aims to draw research community’s attention to the enormous anticipated expansion of communication systems through small architectures and devices. Small cells, short wavelengths, small sensors, small scale communications going down to molecular level are expected to boost next generation communications leading to Big Data networking, massive Internet of Things and green, energy efficient applications.

World-class researchers are expected to join ICT 2016 and share their ideas and progress on solving the above and other future challenges of Telecommunications in a rich conference program including Plenary Talks, Tutorials, Workshops as well as Regular and Special Sessions.

Για τα πλήρη στοιχεία του Συνεδρίου: http://ict-2016.org/

9th FOSSCOMM: Free and Open Source Software Communities (16-17 April 2016, Piraeus)

Το FOSSCOMM (Free and Open Source Software Communities Meeting) είναι ένα ετήσιο συνέδριο που έχει ως κύριο θέμα το ελεύθερο και ανοικτό λογισμικό, το όποιο έχει φιλοξενηθεί σε πολλές πόλεις της Ελλάδας. Σκοπός του συνεδρίου είναι η προώθηση της χρήσης FOSS (Free and Open Source Software) και απευθύνεται σε προγραμματιστές, FOSS κοινότητες και λοιπούς ενδιαφερόμενους.

Στη Fosscomm συμμετέχουν κάθε χρόνο περισσότεροι από 500 σύνεδροι. Μέχρι τώρα έχουν διοργανωθεί συνολικά 8 συνέδρια Fosscomm ξεκινώντας από το 2008 σε Αθήνα, Λάρισα, Θεσσαλονίκη, Πάτρα, Σέρρες, Αθήνα, Λαμία και Αθήνα αντίστοιχα.

Το 9o FOSSCOMM θα πραγματοποιηθεί στο χώρο του Πανεπιστημίου Πειραιώς στις 16 και 17 Απριλίου, με την υποστήριξη της κοινότητας University of Piraeus, Software Libre Society.

Για τα πλήρη στοιχεία του Συνεδρίου: http://fosscomm.cs.unipi.gr/

3rd International Conference on Creative and Cultural Industries (21-22 March 2016, Thessaloniki)

Designing Creative Synergies is an interdisciplinary yearly conference, which aims to focus on issues related to design and creativity. The creative production, the innovation and the design diversity are fundamental components of the conference.

The Designing Creative Synergies 2016 conference will be held at the premises of the International Hellenic University on 21 and 22 March 2016 and the topic of this year’s conference will focus on Creative and Cultural Industries (CCI). It is among the co-organizers’ intentions to organize workshops and B2B meetings with designers and companies from abroad in order to establish strong networks.

The Designing Creative Synergies 2016 conference is co-organized by: (i) International Hellenic University, (ii) Aristotle University of Thessaloniki, (iii) Municipality of Thessaloniki, (iv) Business and Cultural Development Centre, (v) Goethe Institut, (vi) British Council, (vii) Archaeological Museum of Thessaloniki, (viii) Teloglion Fine Arts Foundation, (ix) Macedonian Museum of Contemporary Art and (x) Creativity Platform.

Για τα πλήρη στοιχεία του Συνεδρίου: http://www.ihu.edu.gr/dcs2016/index.php

FSTEP: Σύγχρονη Επιχειρηματικότητα & Τεχνολογίες Πληροφορικής (02 Δεκεμβρίου 2015, Θεσσαλονίκη)

Στόχος του Συνεδρίου είναι να αποτελέσει μια πανελλήνια επιστημονική συνάντηση νέων ερευνητών και φοιτητών σε προπτυχιακό και μεταπτυχιακό επίπεδο, όπου θα ανταλλαγούν απόψεις και θα αναπτυχθεί γόνιμος επιστημονικός διάλογος σχετικά με τις εξελίξεις, προκλήσεις και προοπτικές εφαρμογής των Τεχνολογιών Πληροφορικής στο σύγχρονο ανταγωνιστικό επιχειρηματικό περιβάλλον.

Το FSTEP θα διοργανωθεί από το Τμήμα Εφαρμοσμένης Πληροφορικής και το Πανεπιστήμιο Μακεδονίας, στους χώρους του Ιδρύματος, την Τετάρτη 02 Δεκεμβρίου 2015. Η θεματολογία του Συνεδρίου περιλαμβάνει μεταξύ άλλων το Ηλεκτρονικό Επιχειρείν, την Τεχνολογία Λογισμικού, την Τεχνητή Νοημοσύνη, την Χρηματοοικονομική Διοίκηση, τα Δίκτυα και τις Τηλεπικοινωνίας.

Η Πυρσεία Πληροφορική θα συμμετέχει στην ενότητα με τα 3D Γραφικά στον χώρο του Πολιτισμού (Tsunami in ancient Potidaea: 3D video animation), τα 3D Εκπαιδευτικά Παιχνίδια (ThiroPedia: 3D game) και την Εικονική Πραγματικότητα (Virtual Antikythera Mechanism: serious game).

Για τα πλήρη στοιχεία του Συνεδρίου: http://fstep.uom.gr/

8th FOSSCOMM: Free and Open Source Software Communities (6-8 November 2015, Athens)

Η FOSSCOMM (Free and Open Source Software Communities) είναι ένα συνέδριο που περιστρέφεται γύρω από το λογισμικό ανοιχτού κώδικα και αφορά developers, κοινότητες ανοιχτού λογισμικού και λοιπούς ενδιαφερόμενους. Φέτος το συνέδριο FOSSCOMM θα φιλοξενηθεί στον χώρο του ΤΕΙ ΑΘΗΝΑΣ από 6 έως 8 Νοεμβρίου.

Ο σκοπός του συνεδρίου είναι να συγκεντρώσει όλους τους ενδιαφερόμενους από τον ακαδημαϊκό χώρο, τον χώρο των κοινών, τις κοινότητες των ανοικτών τεχνολογιών, τις εταιρείες που παρέχουν υπηρεσίες ανοικτού λογισμικού και όλους όσους ασχολούνται ή ενδιαφέρονται να ασχοληθούν με τον ανοικτό κώδικα.

Στη FOSSCOM παρουσιάζονται και οι νέες τάσεις στις ανοιχτές τεχνολογίες για να προσελκύσει και νέα μέλη στις κοινότητες, με στόχο τη συνεισφορά όλο και περισσότερου ελεύθερου κώδικα, για όλους. Η συμμετοχή στη FOSSCOMM είναι δωρεάν και όλα τα έξοδα διεξαγωγής καλύπτονται από χορηγίες. Η διοργάνωση γίνεται αποκλειστικά από εθελοντές.

Για τα πλήρη στοιχεία του Συνεδρίου: http://fosscomm.teiath.gr/index.php

Audio Mostly: a Conference on Interaction with Sound (7-9 October 2015, Thessaloniki)

The Audio Mostly Conference takes place this year in Thessaloniki. The Audio Mostly 2015 conference is organized with the collaboration of the Aristotle University, which is located in the center of Thessaloniki and it is the largest university in Greece (7-9 October 2015).

The conference will be accomodated by the Research Dissemination Center of the Aristotle University.

Topics include: music perspective to blending the physical and virtual in human computer interaction, interactive mood-based musical experience, local streamed live-performance with mobile devices, learning visual programming by creating a walkable interactive installation, augmenting social multimedia semantic interaction, Python tool to convert images into sound, automatic speech detection architecture for social robot oral interaction, wireless acoustic sensor network for environmental monitoring based on flexible hardware nodes, haptic and visual feedback in 3D audio mixing interfaces.

More infos about this Conference: http://audiomostly.com/

Πανελλήνιο Συνέδριο Ψηφιοποίησης Πολιτιστικής Κληρονομιάς 2015 (24-26 Σεπτεμβρίου 2015, Βόλος)

Από τις 24 έως και τις 26 Σεπτεμβρίου 2015 θα έχουμε την ευκαιρία να συναντηθούμε, να ανταλλάξουμε τεχνογνωσία και εμπειρίες στον τομέα της έρευνας της Πολιτιστικής Κληρονομιάς και να συζητήσουμε τις τρέχουσες και επερχόμενες εξελίξεις στον τομέα σε παγκόσμιο επίπεδο.

Ενδεικτικοί θεματικοί άξονες του Συνεδρίου είναι: Νέες τεχνολογίες στις ανθρωπιστικές επιστήμες Η ψηφιοποίηση στην Αρχαιολογία και τον τουρισμό Ψηφιακή Πολιτιστική κληρονομιά και η διαχείρισή της Συντήρηση, Προστασία και ανάδειξη της πολιτιστικής κληρονομιάς στο ψηφιακό πολυμεσικό περιβάλλον και διαδίκτυο (Εκπαίδευση, Τουρισμό, κτλ) Νομικό πλαίσιο και ψηφιοποίηση της Πολιτιστικής Κληρονομίας (συμβάσεις, προγράμματα, πνευματικά δικαιώματα) Εμπειρίες, νέες προκλήσεις και προοπτικές για την ψηφιακή κοινωνία της Πολιτιστικής Κληρονομίας

Για τα πλήρη στοιχεία του Συνεδρίου: http://www.euromed2015.eu/el/index.php

Virtual Archaeology: Museums & Cultural Tourism (23-26 September 2015, Deplhi, Greece)

The international symposium entitled (VAMCT2015) VIRTUAL ARCHAEOLOGY: Museums & Cultural Tourism aims at investigating all new trends in the field of digital (e.g., online, virtual) museums, virtual communities, archaeometric studies, digital cultural tourism and related topics.

The symposium is open to students, museum and cultural heritage professionals, scholars, archaeologists, historians, ethnologists, IT specialists and engineers and others working on digital applications in cultural heritage, public and private museums, etc. The symposium is intended to enable collaborations and projects on Greek and international archaeological case studies.

Topics include: Visualizing archaeology and heritage in 3D, Virtual museums, Virtual, Augmented & Mixed Reality applications, Serious Games, Interaction Design, Museums, Narrative and Virtual Storytelling, Handheld and mobile technologies, Interactive installations in museums and heritage sites, Data, digitization, documentation, Digital technologies for archeological research, Digital Cultural Tourism, Museum Digital Resource Management, Digital preservation of historical & traditional practices, Virtual Educational approaches, Virtual Archaeometry.

Για τα πλήρη στοιχεία του Συνεδρίου: http://vamct.syros.aegean.gr/2015/aims-scope.shtml

WEB3D 2015: 20th International Conference on 3D Web Technology (18-21 June 2015, Heraklion)

The annual ACM Web3D Conference is a major event which unites researchers, developers, entrepreneurs, experimenters, artists and content creators in a dynamic learning environment.

Attendees share and explore methods of using, enhancing and creating new 3D Web and Multimedia technologies such as X3D, VRML, Collada, MPEG family, U3D, Java3D and other technologies.

The conference also focuses on recent trends in interactive 3D graphics, information integration and usability in the wide range of Web3D applications from mobile devices to high-end immersive environments. This year’s event will be located in Heraklion, Crete.

Για τα πλήρη στοιχεία του Συνεδρίου: http://web3d2015.web3d.org/index.html

Συνέδριο: "Ψηφιακότητα και Τέχνες" (26 Feb 2015, IHU, Thessaloniki, Greece)

Το Διεθνές Πανεπιστήμιο Θεσσαλονίκης, το ΠΜΣ "Art, Law and Economy" και το Ίδρυμα Διεθνών Νομικών Μελετών σας προσκαλούν στο Συνέδριο που συνδιοργανώνουν με θέμα: "Ψηφιακότητα και Τέχνες - Digitality and Arts"

Το Συνέδριο θα πραγματοποιηθεί την Πέμπτη, 26 Φεβρουαρίου 2015 και ώρα 18:30-21:00 στις εγκαταστάσεις του Διεθνούς Πανεπιστημίου της Ελλάδος (Αίθουσα Β1), Θέρμη Θεσσαλονίκης.

Την εκδήλωση διευθύνει και συντονίζει ο Ομ. Καθηγητής, μέλος της Διοικούσας Επιτροπής του Διεθνούς Πανεπιστημίου της Ελλάδος και Επιστημονικός Διευθυντής του ΠΜΣ "Art, Law and Economy" Aθανάσιος Γ. Καΐσης.

Για τα πλήρη στοιχεία του Συνεδρίου: http://www.ihu.edu.gr/index.php/ihu-week-2015/item/630.html

IMCL2014: Interactive Mobile Communication Technologies and Learning (Thessaloniki)

The 8th International Conference on Interactive Mobile Communication Technologies and Learning, IMCL2014, is part of an international initiative to promote technology-enhanced learning and online engineering world-wide. The IMCL2014 conference will cover all aspects of mobile learning, mobile business, mobile government, mobile society as well as the emergence of mobile communication technologies, services, implementation and implications for education, business, governments and society.

The IMCL2014 actually aims to promote the development of Mobile Learning, to provide a forum for education and knowledge transfer, to expose students to latest ICT technologies and encourage the study and implementation of mobile applications in teaching and learning. The conference will also present an opportunity for educators to develop new skills and to stimulate critical debate on theories, approaches, principles and applications of mlearning, hence facilitate dialogue, sharing and networking between diverse cultures with regard to the optimal use of emerging technologies.

Για τα πλήρη στοιχεία του Συνεδρίου: http://imcl-conference.org/imcl2014/index.php

EUROMED 2014: International Conference on Cultural Heritage (Lemessos, Cyprus)

The International Conference on Cultural Heritage (CH) brings together researchers, policy makers, professionals and practitioners to explore some of the more pressing issues concerning cultural heritage today. In particular, the main goal of the conference is to focus on interdisciplinary and multi-disciplinary research on tangible and intangible Cultural Heritage, the use of cutting edge technologies for the protection, restoration, preservation, massive digitalization, documentation and presentation of the CH content.

  • Digital CH:
    1. CAD and FEM based Digital Reconstructions and 3D Modelling
    2. Visualisation Techniques (desktop, Virtual and Augmented Reality)
    3. Virtual Reality in Archaeology and Historical Research
    4. Multimedia, Multilingua, Data Management and Archiving
    5. Computer Animation for CH Applications and Virtual Heritage
    6. Game Technologies in CH
    7. Virtual Museum Applications (e-Museums and e-Exhibitions)

Για τα πλήρη στοιχεία του Συνεδρίου: http://www.culturalheritage2014.eu/

CAiSE 2014: 26th International Conference on Advanced Information Systems Engineering

Real-time information systems and overly complex financial products have been blamed as causes of recent financial crises. The IS Engineering community is treating such phenomena as challenges, to be addressed through research and improved practices. In particular, our community has begun to address the role of information systems in predicting, preventing, and reacting to crises of many different kinds: data-centric financial and fiscal dependency analysis of the globalized financial systems, resilience of critical infrastructures by information management, reaction to natural disasters such as fires, floods, earthquakes, etc. Due to the very nature of crises as unexpected events with broad and vast impact, IS Engineering challenges traditional wisdom and methodologies, as well as interactions between research and practice – including stakeholders such as crisis victims.

CAiSE '14 will, as always, act as a forum of discussion that brings together researchers and practitioners in the field of IS Engineering. It will be the place to share mature research, ground-breaking ideas, and experience reports in our discipline.

Για τα πλήρη στοιχεία του Συνεδρίου: http://delab.csd.auth.gr/caise2014/

1st International Workshop on Virtual Archaeology: Museums and Cultural Tourism (VAMCT 2013)

The international workshop entitled VIRTUAL ARCHAEOLOGY: Museums & Cultural Tourism aims at investigating all new trends in the field of digital (e.g., online, virtual) museums, virtual communities, archaeometric studies, digital cultural tourism and related topics. Topics include, but are not restricted to, the following:

  • Visualizing archaeology and heritage in 3D
  • Virtual museums
  • Virtual, Augmented & Mixed Reality applications
  • Handheld and mobile technologies
  • Web 2.0 and Social Networking in cultural heritage
  • Interactive installations in museums and heritage sites
  • Data mining and digital archives
  • Digital technologies for archeological research
  • Virtual Archaeometry

Για τα πλήρη στοιχεία του Συνεδρίου: http://vamct13.syros.aegean.gr/aims-scope.shtml

PCI 2012: 16th Panhellenic Conference on Informatics with international participation

Η Ελληνική Εταιρεία Επιστημόνων και Επαγγελματιών Πληροφορικής και Επικοινωνιών (ΕΠΥ), το τμήμα Πληροφορικής και το τμήμα Ψηφιακών Μέσων του Πανεπιστημίου Πειραιά, διοργανώνουν το 16ο Πανελλήνιο Συνέδριο Πληροφορικής (PCI2012) στον Πειραιά, από 5 έως 7 Οκτωβρίου 2012.
Αναλυτικές πληροφορίες για το συνέδριο θα αντλήσετε από το επίσημο site του στην διεύθυνση: http://pci2012.unipi.gr

7ο Πανελλήνιο Συνέδριο για την Τεχνητή Νοημοσύνη

Η Ελληνική Εταιρεία Τεχνητής Νοημοσύνης (ΕΕΤΝ) σε συνεργασία με το Τμήμα Πληροφορικής με Εφαρμογές στη Βιοϊατρική, του Πανεπιστημίου Στερεάς Ελλάδας, διοργανώνουν στις 28-31 Μαΐου 2012, το 7ο Πανελλήνιο Συνέδριο Τεχνητής Νοημοσύνης (SETN 2012). Θα πραγματοποιηθεί στο συνεδριακό κέντρο του Πανεπιστημίου Στερεάς Ελλάδας στη Λαμία. Αποτελεί το μεγαλύτερο επιστημονικό γεγονός στην Ελλάδα, σχετικά με τα επιτεύγματα της Τεχνητής Νοημοσύνης (Artificial Inteligence), με χρήσεις σε πρακτικές εφαρμογές, όπως:

η βιοϊατρική τεχνολογία (biomedical technology)
η μηχανική όραση (mechanical vision)
η ρομποτική
η εξόρυξη γνώσης από δεδομένα (data mining)
η μηχανική μετάφραση (machine translation)
τα συστήματα διαχείρισης εγγράφων
τα συστήματα προφορικών διαλόγων
οι μηχανές αναζήτησης πληροφορίας στο διαδίκτυο, κ.α.
Για τα πλήρη στοιχεία του Συνεδρίου: http://setn2012.ucg.gr

6ο Πανελλήνιο Συνέδριο Διδακτική της Πληροφορικής

Η Παιδαγωγική Σχολή του Πανεπιστημίου Δυτικής Μακεδονίας, σε συνεργασία με την Ελληνική Επιστημονική Ένωση Τεχνολογιών Πληροφορίας & Επικοινωνιών στην Εκπαίδευση (ΕΤΠΕ) και το σύλλογο Εκπαιδευτικών Πληροφορικής ΠΕ Φλώρινας (ΣΕΠΦ), διοργανώνουν το 6ο Πανελλήνιο Συνέδριο "Διδακτική της Πληροφορικής", στις 20-22 Απριλίου 2012, στη Φλώρινα. Το Συνέδριο θα πραγματοποιηθεί σε μια ιδιαίτερα σημαντική χρονική στιγμή, αφού θα έχει ολοκληρωθεί η πρώτη χρονιά λειτουργίας του πρόσφατα εξαγγελθέντος Ψηφιακού Σχολείου, με την παράλληλη εισαγωγή της Πληροφορικής στην Α΄θμια Εκπαίδευση σε θεσμικό επίπεδο.
Για τα πλήρη στοιχεία του Συνεδρίου: http://didinfo2012.web.uowm.gr

Προωθήστε στην Πυρσεία το Συνέδριο σας

Η Πυρσεία Πληροφορική με έδρα τη Θεσσαλονίκη και εξυπηρέτηση σε όλη την Ελλάδα, θα χαρεί ιδιαίτερα να προβάλει εντελώς δωρεάν μέσα από τον επίσημο ιστότοπο της, το συνέδριο που πρόκειται να διοργανώσετε και είναι σχετικό με το χώρο της Πληροφορικής, των Νέων Τεχνολογιών, του Internet και και της Εκπαίδευσης.

Αποστείλετε το σχετικό υλικό στην επικοινωνία έγκαιρα και θα το προβάλουμε άμεσα.

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